Game Basics

The following is a list of game basics in the game Forgotten Myths.

Phases
Phases: Each turn in the game is divided into three phases.
 * Phase 1 - Draw & Play
 * Phase 2 - Spells & Abilities
 * Phase 3 - Fight


 * Phase 1: Draw phase has two main rules. If you have 5 or more cards in your hand, you draw 1 card every turn. If you have less than 5 cards in your hand, then you draw up to five cards. (The number of cards drawn can be increased depending on other abilities.) Each player can then play one energy card from their hand, increasing the pool of energy that is used to play other cards. Depending on the available energy, you can then play attack and fortification cards on the battlefield. Every turn, you can also discard one card from your hand to instantly draw another card from your deck.


 * Phase 2: In this phase, players can play spell and enchantment cards, and use abilities of their cards in play. In order to play spells and enchantments, a player must have enough energy still not used, left over from Phase 1. Card abilities may also require energy to be used.


 * Phase 3: This is the attack phase. In this phase, you sit back and relax, and watch how your strategy unfolds, as your cards in the battlefield attack and use passive abilities on their own.

Basic attributes

 * Attack: Every creature and soldier card has an attack value (or attack points – AP), and is able to attack once in Phase 3. (Unless they are disabled, or enchanted with cards that change the attack pattern.)


 * Health: Each attack and fortification card has a health value (or health points –HP). Cards that receive damage lose health points dynamically and if the health points of a card fall down to zero, that card dies.


 * Combat Damage: Combat damage is physical damage that is dealt by the attack points of a card that is in the attack zone.


 * Spell Damage: Direct damage dealt by spell cards, or by card abilities is considered as spell damage. Basically, all damage types that are not combat damage are considered as spell damage.

Cards
There are several card types in Forgotten Myths each with a different purpose and function. Cards have three main attributes, energy cost, attack points, and health points (or hit points). Furthermore, cards in Forgotten Myths often have abilities that can be actively or passively used.

Epic Cards are unique characters that have a strong impact on a faction’s storyline. These cards are often very powerful and difficult to acquire. As a result, you can only put two copies of each epic card to your deck.

Deck
Once you register to the game, you will be given a pre-built deck belonging to the faction of your choice. This deck will allow you to defeat your foes early in the game, and serve as a foundation to improve your deck further.

In order to fight against others players, you must have a deck of at least 30 cards. There are multiple match types in Forgotten Myths, for 1v1 games you only need 30 cards in your deck, but for Battleground matches you must have a deck of at least 40 cards.

There are certain rules about deck building:


 * 1) Each deck can only consist of a single color (with the exception of neutral cards).
 * 2) You can put a maximum of 3 copies of the same card into one deck.
 * 3) You can put a maximum of 2 copies of the same epic card into one deck.
 * 4) Each deck can contain a maximum of 4 neutral cards.
 * 5) The maximum number of cards in a deck can be 100 (further requirements may be subjected on players for special tournaments).

When creating a new deck, you must carefully think about your strategy. The number of energy cards you put into a deck has a big effect on how successful that deck will be. The rest of the cards you add to your deck must complement each other in order to create a coherent and effective strategy to defeat your opponents. Some of these strategies are discussed in the Forums.

Battlefield
The battlefield in Forgotten Myths is a table top consisting of certain slots designated for different card types. Each player has his/her deck on the table, from which cards are drawn each turn. Players can also see how much health and energy they currently have, as well as the health and energy of their opponents.

Energy orb is next to your deck, and it is the deignated slot for energy cards, which you use to increase your energy pool.

The actual area where your cards fight against your enemies is the attack zone. Attack zone consists of six individual slots, to which you can put your attack cards. Right behind the attack slots are the fortification slots. Fortification cards serve as fortresses and terrains for attack cards and protect them on the battlefield.

The last slot on the battlefield is the graveyard. Graveyard is a collection point for cards that are used and consumed, or for cards on the battlefield that die.

All cards on the battlefield can be accessed and examined, but you can only do so on your turn.

Levels
One of the major characteristics of Forgotten Myths is leveling and ranking up. Players can advance through levels by winning games and defeating their opponents. Each victory rewards you with experience points that you collect to level up. You can also receive special rewards, and unlock content as you move along the levels.


 * Level 5 – You can now enter the Battleground.
 * Level 10 – You can now enter Duels.
 * Level 15 – You can now enter Tournaments.
 * Level 20 – You can now join raids and fight against fearsome bosses, dreadful monsters and creatures to win great rewards.

Players that reach Level 5 become eligible to join the battleground and start their journey among the ranks of Forgotten Myths. Victories in Battleground reward you with honor, but remember, you will also lose honor points when you lose in a Battleground! As you make your way to the top of the ranks, you will battle with mighty opponents, and you will showcase your strength and strategy to the world of Forgotten Myths.